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Fallout new vegas pokemon mod
Fallout new vegas pokemon mod








fallout new vegas pokemon mod

Matthew Aaron Evans Posts: 3361 Joined: Wed 2:59 am

fallout new vegas pokemon mod

So if you tried to use another mod which also wanted to use those scripts for ITS follower, that person's script won't be moving your follower through the door. In principle, you would want to tap into that script and add your follower's REF to it in the appropriate way, but also, understand that only one mod can edit the door script at a time. I saw a generalized sort of script which looked like it could have been placed on the various problematic doors and it would have worked well enough. One way to deal with it is by scripting the doors, In Fallout NV, I think that Obsidian themselves is already scripting at least some of the doors. If your folllower is on a "follow" type package, most of this will tend to work without you needing to do anything else.īut, there can be problems with followers being able to follow the player through load doors sometimes.

fallout new vegas pokemon mod

One thing I never got down was how to get a companion to fast travel with you are follow when or enter a new area. I am remaking one of my Fallout 3 mods I made along time ago for New Vegas.










Fallout new vegas pokemon mod